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Sochi, Leningrad, and Rostov

51.5%

of online SmartPref games use the Leningrad convention—nearly twice as many as Sochi (36%) and four times as many as Rostov (12.5%).

Preferans conventions compared: Sochi, Leningrad, or Rostov

BeginnerReading time: ~6 minutes

Sochi

Sochi is the basic convention and is usually recommended for players learning preferans. Its all-pass deals have no progression or restricted exit: the scoring multiplier stays the same in every round, and the conditions for ending the sequence do not change.

These simple all-pass rules spare beginners from memorizing extra conditions or accounting for them during bidding.

Sochi allows quitting without three tricks: you may concede a contract without taking three tricks and record only the heap penalty. You can stop a losing deal before play begins, limiting your losses if you overestimated your hand during bidding or simply had no luck with the talon.

Sochi uses greedy whist. If the declarer goes down, only the defender who declared whist records whists for the tricks taken; the two defenders do not share them equally. Whist also carries full liability, so failing to take the required number of tricks incurs the full penalty. Under the Stalingrad rule, a contract of six spades requires both defenders to declare whist and play with their cards closed.

Greedy whist encourages solo defense, but full liability calls for caution. An opponent who declares whist in Sochi probably has strong cards.

Leningrad

Leningrad is traditionally the stricter, more gambling-oriented version of preferans. Its all-pass deals use a linear progression: the scoring multiplier increases with each consecutive round, so every trick costs more as the sequence continues. The restricted exit leaves players with two risky choices: play an all-pass deal with a difficult hand, or bid a questionable contract and hope for a good talon.

A progression is a scoring multiplier for each consecutive all-pass round. It applies to tricks recorded in the heap, to whists in the Rostov convention, or to pool points for a clean all-pass deal. Sochi and Rostov usually have no progression (×1111), so the multiplier is 1 in every round. Leningrad uses a capped linear progression of ×1233: the first round is scored normally, later rounds cost more, and the multiplier reaches its maximum of ×3 on the third round. It remains there in subsequent rounds. Some unusual conventions use an unlimited ×1234 multiplier or a geometric ×1248 progression, but these are rare and require a separate agreement. SmartPref lets you set any progression in solo and online games.

In Leningrad, players do not close their pools individually. Play continues until the combined pool reaches the declared game target multiplied by the number of players. With a target of 11 pool points, for example, the game ends at 33 points in a three-player game or 44 in a four-player game. A clean all-pass deal does not add points to the pool as it does in other conventions. Instead, one, two, or three points are deducted from the heap, depending on the current all-pass round. The other players add points to their heaps as usual.

Leningrad uses gentleman's whist: when the declarer goes down, both defenders divide the whists equally. Whist is also half-liable. A defender who fails to take the required number of tricks receives half the normal penalty instead of the full penalty used in other conventions. This makes it possible to defend any contract with a weak hand. Pool points convert to whists at twice the usual rate (20 instead of 10), and the penalty for tricks taken in all-pass deals is also doubled.

Doubled winnings encourage contracts in Leningrad, while lower penalties and shared responsibility encourage whisting. Doubled penalties and a restricted exit make all-pass deals much riskier, making Leningrad the most gambling-oriented convention.

Rostov

Rostov is closer to Sochi than to Leningrad in its overall risk: it has no progression or restricted exit from all-pass. Unlike the other two conventions, Rostov keeps the talon hidden during all-pass deals. The talon cards do not determine the suits of the opening leads, which makes the opponents' distributions considerably harder to work out.

Rostov forbids quitting without three tricks. If you enter the bidding with a weak hand, you must play the deal to the end and accept the full risk.

Like Leningrad, Rostov uses gentleman's whist with half liability. The penalty for tricks taken in all-pass deals goes directly into whists instead of the heap. The player who took the fewest tricks receives them, or two players split them equally if they tie for the best result.

The Rostov convention, also known as the Moscow convention, suits beginners and experienced players. It lacks Leningrad's strong bias toward risk, while its hidden talon adds some surprise to all-pass deals.

Comparison table

RuleSochiLeningradRostov
Progressionnonelinearnone
Exit from all-passfreerestrictedfree
Talon in all-passrevealedrevealedhidden until the end
Quitting without three tricksallowedallowedforbidden
Whist sharinggreedygentleman'sgentleman's
Whist liabilityfullhalfhalf
Stalingradyesnono
Pool point value in whists102010
Penalty for an all-pass trickto the heapto the heap, doubledin whists
Overall risklowhighlow, with unusual all-pass rules

Choosing a convention for your style

Start with Sochi if you are learning and want a calm, predictable game. Choose Leningrad for a fast, dynamic game in which the best all-pass player is likely to prevail. Try Rostov if you like Sochi's generally relaxed pace but want unusual all-pass deals with a hidden talon.

SmartPref Pro lets you create your own convention based on any of the three standard conventions. For example, you can hide the talon in Leningrad all-pass deals.

Frequently asked questions

Yes. Each group can have its own rules and nuances. SmartPref Pro lets you configure each rule separately, including progression, exit conditions, revealing the talon, adding points to the pool, quitting without three tricks, whist, Stalingrad, and others. For example, many online players restrict the exit from all-pass so that these deals have more effect on the final score.
Statistics from completed SmartPref Pro games show that Leningrad is chosen most often, accounting for about 51.5% of games. Sochi comes second at about 36%, while Rostov is chosen least often at about 12.5%.
With greedy whist, only the defender who declared whist records whists against the declarer. With gentleman's whist, used in Leningrad and Rostov, both defenders divide those whists equally. Under both systems, all defenders record consolation whists, the additional bonus awarded when the declarer goes down.

Yes. Any of the three conventions can be played by two people with some restrictions. This two-player form of preferans is called Gusarik. Scoring and contract values remain unchanged; only play differs: whist is always played open, while Stalingrad and half-whist do not apply.

Sochi, Leningrad, and Rostov are three rulesets for the same game. Each distributes risk differently between all-pass deals and contracts, and between active and defensive play. Playing each convention in SmartPref Pro makes those differences clear.

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